in

CT

1 Corinthians 16:14

"Let all that you do be done in love."

© 2024. All rights reserved to Chenice Taylor

email: chenicetaylor5@gmail.com

Overview

Role: Product Designer

Team: 5 computer science students

Duration: 24 hour hackathon

Tools: Figma

Who did I work with and what was the goal?

Working alongside a team of four computer science students serving as engineers, I participated in a hackathon where the design challenge was to create a solution benefiting women.

How did we validate the problem?

To ensure our solution addressed an actual pain point, we conducted a quick survey of all the women attending the hackathon. The insights we gathered validated our assumptions and emphasized the need for a tool to help women prepare for interviews more effectively and confidently.

What was the problem?

We began our user-centered design process by reflecting on our own experiences with career preparation. This led us to focus on the unique challenges women face with interview anxiety and skill development.

What was our objective and how did we approach it?

Our goal was to design a platform that would empower women entering the workforce by giving them a safe, supportive space to build their confidence through mock interviews.

Using design thinking principles, we facilitated brainstorming sessions to ideate ways to create an inclusive, impactful solution that aligned with our users’ needs.

What did we do?

We ideated two core features: an Omegle-style web app and an AI-generated feedback tool. The web app allowed users to set their career goals, match with others for a mock interview, and interact through webcam and chat functionalities. The AI feedback tool offered a transcript of the conversation and detailed improvement suggestions, reinforcing user growth.

What was the final goal?

The desired outcome was to produce either a functional prototype or a high-fidelity design that clearly communicated our vision and provided a user-friendly experience.

Receiving stakeholder feedback

Our solution was well-received by stakeholders, who appreciated the seamless user flow and the thoughtful integration of feedback features. Winning the "Best Creative Solution" award affirmed the strength of our design process.

Conducting usability tests

To test the product's usability, we conducted informal usability tests with women entering the workforce. The results were overwhelmingly positive, with 100% of participants stating the platform was intuitive, visually appealing, and something they would use in real life.

My thoughts and growth through this project

Through this project, I gained practical experience mentoring a fellow student on design fundamentals and Figma workflows. This process deepened my understanding of collaborative design and the importance of maintaining empathy for both teammates and end users. I also learned how usability testing and stakeholder feedback can highlight opportunities for improvement, helping to create a more human-centered design.

If I could do it again, I would incorporate additional user research earlier in the process and engage more mentors to validate our ideas further. These steps would ensure the solution is even more aligned with user needs and refine my ability to design with accessibility and inclusivity in mind.

Working on this project helped me grow as a designer by teaching me to focus on real user needs to create something meaningful. It also excited me even more about designing tools that empower people and make a real difference.


Thank you so much for reading!

What was the design process?

I approached the design with the intent to balance aesthetics and usability. The interface was clean and simple, with visual hierarchy and elements designed to feel approachable yet professional. After creating wireframes, I iterated on the design based on heuristic evaluations from mentors and engineers. These discussions provided critical insights on technical feasibility and user flows, helping me refine the interaction design.

In response to stakeholder feedback, I focused on optimizing the project timeline by prioritizing features. This improved team confidence and reduced implementation time by 30%, ensuring we could meet our deliverables within the hackathon timeframe.

How did we work together to implement the design?

I worked closely with the engineers on our team to ensure that the user interface design was seamlessly translated into the web app. By aligning my Figma designs with their development process, we successfully implemented the webcam functionality and created a prototype that demonstrated our design intent.

The prototype and demo

The final prototype brought our vision to life, showcasing the complete user journey: matching with an interviewer or interviewee, conducting a mock interview, and receiving AI-generated feedback.

PitchHer

Girls Who Code @ Georgia State University - HackHers

Redefining interview preparation for women in tech.

Who did I work with and what was the goal?

Working alongside a team of four computer science students serving as engineers, I participated in a hackathon where the design challenge was to create a solution benefiting women.

How did we validate the problem?

To ensure our solution addressed an actual pain point, we conducted a quick survey of all the women attending the hackathon. The insights we gathered validated our assumptions and emphasized the need for a tool to help women prepare for interviews more effectively and confidently.

What was the problem?

We began our user-centered design process by reflecting on our own experiences with career preparation. This led us to focus on the unique challenges women face with interview anxiety and skill development.

What was our objective and how did we approach it?

Our goal was to design a platform that would empower women entering the workforce by giving them a safe, supportive space to build their confidence through mock interviews.

Using design thinking principles, we facilitated brainstorming sessions to ideate ways to create an inclusive, impactful solution that aligned with our users’ needs.

What did we do?

We ideated two core features: an Omegle-style web app and an AI-generated feedback tool. The web app allowed users to set their career goals, match with others for a mock interview, and interact through webcam and chat functionalities. The AI feedback tool offered a transcript of the conversation and detailed improvement suggestions, reinforcing user growth.

What was the final goal?

The desired outcome was to produce either a functional prototype or a high-fidelity design that clearly communicated our vision and provided a user-friendly experience.

Receiving stakeholder feedback

Our solution was well-received by stakeholders, who appreciated the seamless user flow and the thoughtful integration of feedback features. Winning the "Best Creative Solution" award affirmed the strength of our design process.

Conducting usability tests

To test the product's usability, we conducted informal usability tests with women entering the workforce. The results were overwhelmingly positive, with 100% of participants stating the platform was intuitive, visually appealing, and something they would use in real life.

My thoughts and growth through this project

Through this project, I gained practical experience mentoring a fellow student on design fundamentals and Figma workflows. This process deepened my understanding of collaborative design and the importance of maintaining empathy for both teammates and end users. I also learned how usability testing and stakeholder feedback can highlight opportunities for improvement, helping to create a more human-centered design.

If I could do it again, I would incorporate additional user research earlier in the process and engage more mentors to validate our ideas further. These steps would ensure the solution is even more aligned with user needs and refine my ability to design with accessibility and inclusivity in mind.

Working on this project helped me grow as a designer by teaching me to focus on real user needs to create something meaningful. It also excited me even more about designing tools that empower people and make a real difference.


Thank you so much for reading!

What was the design process?

I approached the design with the intent to balance aesthetics and usability. The interface was clean and simple, with visual hierarchy and elements designed to feel approachable yet professional. After creating wireframes, I iterated on the design based on heuristic evaluations from mentors and engineers. These discussions provided critical insights on technical feasibility and user flows, helping me refine the interaction design.

In response to stakeholder feedback, I focused on optimizing the project timeline by prioritizing features. This improved team confidence and reduced implementation time by 30%, ensuring we could meet our deliverables within the hackathon timeframe.

How did we work together to implement the design?

I worked closely with the engineers on our team to ensure that the user interface design was seamlessly translated into the web app. By aligning my Figma designs with their development process, we successfully implemented the webcam functionality and created a prototype that demonstrated our design intent.

The prototype and demo

The final prototype brought our vision to life, showcasing the complete user journey: matching with an interviewer or interviewee, conducting a mock interview, and receiving AI-generated feedback.

in

chenicetaylor5@gmail.com

1 Corinthians 16:14

"Let all that you do be done in love."

© 2024. All rights reserved to Chenice Taylor

PitchHer

Overview

Girls Who Code @ Georgia State University - HackHers

Role: Product Designer

Team: 5 computer science students

Duration: 24 hour hackathon

Tools: Figma

Redefining interview preparation for women in tech.

in

1 Corinthians 16:14

"Let all that you do be done in love."

© 2024. All rights reserved to Chenice Taylor

email: chenicetaylor5@gmail.com

Overview

Role: Product Designer

Team: 5 computer science students

Duration: 24 hour hackathon

Tools: Figma

Who did I work with and what was the goal?

Working alongside a team of four computer science students serving as engineers, I participated in a hackathon where the design challenge was to create a solution benefiting women.

How did we validate the problem?

To ensure our solution addressed an actual pain point, we conducted a quick survey of all the women attending the hackathon. The insights we gathered validated our assumptions and emphasized the need for a tool to help women prepare for interviews more effectively and confidently.

What was the problem?

We began our user-centered design process by reflecting on our own experiences with career preparation. This led us to focus on the unique challenges women face with interview anxiety and skill development.

What was our objective and how did we approach it?

Our goal was to design a platform that would empower women entering the workforce by giving them a safe, supportive space to build their confidence through mock interviews.

Using design thinking principles, we facilitated brainstorming sessions to ideate ways to create an inclusive, impactful solution that aligned with our users’ needs.

What did we do?

We ideated two core features: an Omegle-style web app and an AI-generated feedback tool. The web app allowed users to set their career goals, match with others for a mock interview, and interact through webcam and chat functionalities. The AI feedback tool offered a transcript of the conversation and detailed improvement suggestions, reinforcing user growth.

What was the final goal?

The desired outcome was to produce either a functional prototype or a high-fidelity design that clearly communicated our vision and provided a user-friendly experience.

Receiving stakeholder feedback

Our solution was well-received by stakeholders, who appreciated the seamless user flow and the thoughtful integration of feedback features. Winning the "Best Creative Solution" award affirmed the strength of our design process.

Conducting usability tests

To test the product's usability, we conducted informal usability tests with women entering the workforce. The results were overwhelmingly positive, with 100% of participants stating the platform was intuitive, visually appealing, and something they would use in real life.

My thoughts and growth through this project

Through this project, I gained practical experience mentoring a fellow student on design fundamentals and Figma workflows. This process deepened my understanding of collaborative design and the importance of maintaining empathy for both teammates and end users. I also learned how usability testing and stakeholder feedback can highlight opportunities for improvement, helping to create a more human-centered design.

If I could do it again, I would incorporate additional user research earlier in the process and engage more mentors to validate our ideas further. These steps would ensure the solution is even more aligned with user needs and refine my ability to design with accessibility and inclusivity in mind.

Working on this project helped me grow as a designer by teaching me to focus on real user needs to create something meaningful. It also excited me even more about designing tools that empower people and make a real difference.


Thank you so much for reading!

What was the design process?

I approached the design with the intent to balance aesthetics and usability. The interface was clean and simple, with visual hierarchy and elements designed to feel approachable yet professional. After creating wireframes, I iterated on the design based on heuristic evaluations from mentors and engineers. These discussions provided critical insights on technical feasibility and user flows, helping me refine the interaction design.

In response to stakeholder feedback, I focused on optimizing the project timeline by prioritizing features. This improved team confidence and reduced implementation time by 30%, ensuring we could meet our deliverables within the hackathon timeframe.

How did we work together to implement the design?

I worked closely with the engineers on our team to ensure that the user interface design was seamlessly translated into the web app. By aligning my Figma designs with their development process, we successfully implemented the webcam functionality and created a prototype that demonstrated our design intent.

The prototype and demo

The final prototype brought our vision to life, showcasing the complete user journey: matching with an interviewer or interviewee, conducting a mock interview, and receiving AI-generated feedback.

PitchHer

Girls Who Code @ Georgia State University - HackHers

Redefining interview preparation for women in tech.